) + 82ĥ unity.Free Lives.Broforce 0x0062e0b7 AudioSource::CreateFMODGroups() + 151Ħ unity.Free Lives.Broforce 0x0062e28b AudioSource::Play(double) + 59ħ unity.Free Lives.Broforce 0x0062ff34 AudioSource::AddToManager() + 52Ĩ unity.Free Lives.Broforce 0x0062bde0 AudioSource::AwakeFromLoad(AwakeFromLoadMode) + 96ĩ unity.Free Lives.Broforce 0x0011b339 Unity::GameObject::AddComponentInternal(Unity::Component*) + 121ġ0 unity.Free Lives.Broforce 0x0031b1d2 AddComponentUnchecked(Unity::GameObject&, int, MonoClass*, MonoScript*, std::string*) + 242ġ1 unity.Free Lives.Broforce 0x0031cb2f AddComponent(Unity::GameObject&, int, MonoClass*, std::string*) + 271ġ2 unity.Free Lives.Broforce 0x001d342f MonoAddComponentWithType(Unity::GameObject&, MonoObject*) + 415ġ3 unity.Free Lives. Thread 0 Crashed:: MainThrd Dispatch queue: -threadĠ libsystem_c.dylib 0x973df636 _vfprintf + 12ġ libsystem_c.dylib 0x97407f5a _v2printf + 670Ģ libsystem_c.dylib 0x973ed231 _vsnprintf + 832ģ libsystem_c.dylib 0x973ed2f7 vsnprintf + 92Ĥ unity.Free Lives.Broforce 0x0042ca62 Format(char const*. It seems that like the straw that breaks the camels back often occurs when a lot of blood is spilt. This will happen sooner on pcs with little free ram, but can also occur on machines with ample ram as the game is limited 4gb. It looks like the game is eating too much ram and crashing. You have all been really supportive and rad. Looks like Unity it attaching a bad audio path/file. I can confirm that the majority of my crashes are when dealing with dogs.
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